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[WebGL] Setting viewport with negative offset have no effect by a9Lark


Status: 

Active


Type: Bug
ID: 863381
Opened: 4/29/2014 3:31:46 AM
Access Restriction: Public
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Workaround(s)
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Description

When setting gl.viewport(offsetx, offsety, width, height) with negative values as offsetx or offsety Internet Explorer falsely interprets the offsets as 0. Chrome and Firefox both interprets negative offset values the correct way.
Details
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Posted by Microsoft on 5/22/2014 at 11:56 AM
Thank you again for the feedback .
Unfortunately, we are not able to address this feedback in our upcoming release. We will consider your feedback for a future release. We will keep this connect feedback bug active to track this request.

Every piece of feedback we receive is important to us and helps us improve the quality of Internet Explorer. We continue to welcome more feedback, so please don't hesitate to report other ways that we can improve Internet Explorer.

Best regards,
The Internet Explorer Team
Posted by Microsoft on 4/29/2014 at 2:25 PM
Thank you for your feedback. We will be investigating this issue further.

Best regards,

The Internet Explorer Team
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