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Consider the following common process. I build a project, find out there are compiler errors, cancel the build, fix the error, and then build again. This process often leads to the linker error LNK…
Created on 1/18/2015 (updated 2 weeks ago) | 1 validation | 0 workarounds | 6 comments | feedback id: 1092100  | 
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Suppose you rename a header file, and then use rename all to change all #includes to that header file across the whole solution. If among the opened files a file has inconsistent newlines, then it ope…
Created on 1/17/2015 (updated 6 weeks ago) | 0 validations | 0 workarounds | 2 comments | feedback id: 1090915  | 
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Alias template bug - by Kaba_
#include <type_traits> template <typename Type> struct Inherited_Class : Type {}; template <typename Type> using Class = typename std::conditional< std::is_class<Type>::value, Inherit…
Created on 10/13/2014 (updated 17 weeks ago) | 0 validations | 0 workarounds | 2 comments | feedback id: 1000169  | 
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#include <type_traits> template < template <typename...> class F, typename... TypeSet> using At = typename F<TypeSet...>::type; template <typename Type> using Void = typename std::conditi…
Created on 10/12/2014 (updated 17 weeks ago) | 0 validations | 0 workarounds | 2 comments | feedback id: 999509  | 
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Compiler crash - by Kaba_
#include <type_traits> template < typename Type, > typename std::enable_if<true, Type>::type infinity() { return 0; } struct IntegerTag{}; int main() { float a = infinity<float>();…
Created on 10/6/2014 (updated 19 weeks ago) | 0 validations | 0 workarounds | 9 comments | feedback id: 993842  | 
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class C; namespace N { class A { private: friend class C; A() {} }; } class C { public: C() { N::A a; } }; int main() { C c; return 0; }
Created on 9/12/2014 (updated 16 weeks ago) | 0 validations | 0 workarounds | 2 comments | feedback id: 970009  | 
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template <typename T> struct M {}; int main() { M<void((int))> a; return 0; }
Created on 8/26/2014 (updated 20 weeks ago) | 0 validations | 0 workarounds | 2 comments | feedback id: 956122  | 
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#include <initializer_list> struct A { A(int) {} }; struct Tuple { Tuple() {} Tuple(const A& x, const A& y) {} void f(const Tuple& that) {} void f(const std::initializer_list<A>& that) {} }; …
Created on 7/20/2014 (updated 31 weeks ago) | 0 validations | 0 workarounds | 3 comments | feedback id: 925205  | 
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#include <initializer_list> void f(int x) {} void f(const std::initializer_list<int>& that) {} int main() { f(3); f({ 3 }); return 0; }
Created on 7/20/2014 (updated 16 weeks ago) | 0 validations | 0 workarounds | 2 comments | feedback id: 925035  | 
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#include <complex> namespace A { using real = double; } using namespace A; using namespace std; int main() { real a; return 0; }
Created on 7/18/2014 (updated 28 weeks ago) | 0 validations | 0 workarounds | 2 comments | feedback id: 923363  | 
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as Fixed Help for as Fixed
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