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You searched for: items submitted by MWassmer42 for this product (signing in could show even more results)
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Doing a shadertrace on vertex or pixel shaders never works in my captures. The 'this may take a few minutes' dialog just stays up for hours. Also it'd be nice if shader objects showed the shader mi…
Created on 3/4/2013 (updated 21 weeks ago) | 0 validations | 0 workarounds | 4 comments | feedback id: 780636  | 
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I'm trying to multi-thread our renderer with deferred contexts and ID3D11CommandLists. I'm currently doing so with no warnings or errors from the debug layer, however I'm still not seeing anything. …
Created on 2/19/2013 (updated 79 weeks ago) | 0 validations | 0 workarounds | 5 comments | feedback id: 779531  | 
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In some cases passing __declspec(aligned) arguments into a function will cause crashes at runtime when compiling in x64. Compiling in x86 actually throws a compiler error. Compiling in x64 should ei…
Created on 1/4/2013 (updated 90 weeks ago) | 0 validations | 0 workarounds | 2 comments | feedback id: 775847  | 
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I've been wanting to use the Graphics Event List to do some analysis on redundant API calls in our scenes and to just get a sense of what all is actually going on. In my capture I noticed a ton of De…
Created on 1/4/2013 (updated 80 weeks ago) | 0 validations | 0 workarounds | 3 comments | feedback id: 775831  | 
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We bought a copy of VS2012 to take advantage of the new Graphics Debugger as a PIX replacement. Initially it went well and I could capture and take a look at things. It's laid out a little poorly in…
Created on 10/25/2012 (updated 63 weeks ago) | 0 validations | 0 workarounds | 17 comments | feedback id: 768728  | 
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