Repeated calls to Render on RenderTargetBitmap eat memory - the GC reports no loss but the working set increases at a rate related to the complexity of the scene - calling Render of a 3D view eats numbers of megabytes per call. RenderTargetBitmap leaks were supposed to be fixed in .NET 3.5 SP1. Very simple code to illustrate is below - watch the memory allocation in Task Manager.
Version