The BlockingCollection object (and possibly others) has some internal structures that hold referneces to its contents. There must be some sort of cycling pool of these object because after all the contents have been removed, something in there is still holding references to the noe removed objects. This prevents them from being garbage collected. In my case, it was 50MB BitmapSource object and after adding and removing 0 or so, my app runs out of memory.
Visual Studio/Silverlight/Tooling version
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