CHANGES NEEDED TO GET VS2010 SP1 TO WORKIn C:\Program Files\Microsoft Visual Studio 10.0\VC\atlmfc\include\afxanimationcontroller.h I made the changes shown below// XML comment fixed to get around C4635 warning that appeared when I installed SP1.// "<returns>" below was changed to "</returns>" /// <summary> /// Converts a CAnimationColor to COLORREF. /// </summary> /// <returns> /// Current value of animation color object as COLORREF. /// </returns> /// <remarks> /// This function internally calls GetValue. If GetValue for some reason fails, the returned COLORREF will contain default values for all color components. /// </remarks> operator COLORREF() { COLORREF color; GetValue(color); return color; } In C:\Program Files\Microsoft Visual Studio 10.0\VC\atlmfc\include\afxrendertarget.h I made the changes shown below// XML fixed to get around C4635 warning that appeared when I installed SP1.// "bounds.left > bounds.right" below changed to "bounds.left > bounds.right" /// <summary> /// Retrieves the bounds of the geometry.</summary> /// <returns> /// If the method succeeds, it returns TRUE. Otherwise, it returns FALSE.</returns> /// <param name="worldTransform">The transform to apply to this geometry before calculating its bounds.</param> /// <param name="bounds">When this method returns, contains the bounds of this geometry. If the bounds are empty, this will be a rect where bounds.left > bounds.right. You must allocate storage for this parameter.</param> BOOL GetBounds(const D2D1_MATRIX_3X2_F& worldTransform, CD2DRectF& bounds) const;
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