I'm trying to multi-thread our renderer with deferred contexts and ID3D11CommandLists. I'm currently doing so with no warnings or errors from the debug layer, however I'm still not seeing anything.To debug it I tried PIX, which correctly captures the frame, but shows no information about the internals of a commandlist. In hopes of getting more info I tried the VS2012 Graphics Debugger, but it just crashes my program when I try to capture a frame. Here's the callstack starting with a call to ClearState on the deferred context. d3d11.dll!CLayeredObjectWithCLS<class CTexture2D>::CContainedObject::AddRef(void) Unknown VsGraphicsHelper.dll!000007fedd395662() Unknown VsGraphicsHelper.dll!000007fedd393b6b() Unknown VsGraphicsHelper.dll!000007fedd345f9b() Unknown VsGraphicsHelper.dll!000007fedd335e9d() Unknown VsGraphicsHelper.dll!000007fedd340f3e() Unknown VsGraphicsHelper.dll!000007fedd3410be() Unknown VsGraphicsHelper.dll!000007fedd340ccc() Unknown VsGraphicsHelper.dll!000007fedd340513() Unknown VsGraphicsHelper.dll!000007fedd33f7be() Unknown VsGraphicsHelper.dll!000007fedd3cc4ae() Unknown VsGraphicsHelper.dll!000007fedd3cc2a6() Unknown VsGraphicsHelper.dll!000007fedd3bea66() UnknownSince PIX successfully captures I'm assuming it's the Graphics Debugger, not something I'm doing.
Visual Studio/Team Foundation Server/.NET Framework Tooling Version
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